DETAILS, FICTION AND GAME LOOP

Details, Fiction and game loop

Bear in mind that the players are not likely to be considering your weapon all the time, Unless of course your game sucks -- They are going to be on the lookout around the viewport for targets, or in the crosshair in the middle with the display screen; Would you like to spend 16MB of VRAM on that far too?Yet another state of affairs - sometimes loa

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